Media Section Index
JOAL is the Java API wrapper for OpenAL, the open audio library, a cross-platform library for 3D or 2D sound. For more information, visit https://joal.dev.java.net/.more
JOGL is the Java Binding for the OpenGL API, formed from JSR-231 (http://jcp.org/en/jsr/detail?id=231). The project homepage is https://jogl.dev.java.net/.more
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You should register a RenderingErrorListener with your VirtualUniverse. The registration method is static. When the error occurs, you're sent a RenderingError to find out what the problem is.more
There are three sound-related classes: BackgroundSound for an ambient sound, PointSound for a sound whose source is located at a particular point, and ConeSound for a PointSound aimed in a particu...more
Windows (x86) Linux (x86) Linux (AMD64) Linux (Power PC) Linux (IA64 Itanium) Mac OS X (Universal, requires JSR-231/JOGL) Solaris (SPARC) Solaris (x86) more
You download the source via CVS from the three separate subprojects: j3d-core (https://j3d-core.dev.java.net/) j3d-core-utils (https://j3d-core-utils.dev.java.net/) vecmath (https://vecmath.dev....more
JOGL is the Java Binding for the OpenGL API, formed from JSR-231 (http://jcp.org/en/jsr/detail?id=231. The project homepage is https://jogl.dev.java.net/.more
java.net offers early access to the SaverBeans Screensaver SDK (https://jdic.dev.java.net/documentation/incubator/screensaver/ for just such a purpose. It doesn't work on the Mac, but does work on...more
LWJGL is the Lightweight Java Game Library found at http://lwjgl.org/. It offers an alternative to the Java 3D API that goes after the J2ME space.
That would be with the TempoControl. Get it from the Player and call the setTempo() method, passing in a value for the number of milli-beats per minute.more
Use the setLoopCount() method of Player to playback media with looping. A value of -1 means forever. A value of 1 is the default. 0 is invalid.more
You need to attach a PlayerListener to the Player.