ivintage grey game console kunye ne-joystick

Itekhnoloji yezokudlala ihambe indlela ende ukusukela ekuqaleni kwayo. Ukusuka kwimizobo epixelated kunye nobuchwephesha obulula bokudlala umdlalo ukuya kwimbonakalo ye-photorealistic kunye namava okwenyani antywilayo, umdlalo uguqukele kumzi-mveliso weebhiliyoni zeedola othimba izigidi zabadlali kwihlabathi liphela. Eli nqaku, ngokusebenzisana ne www.gamer.org, iphonononga kwihlabathi elinomdla letekhnoloji yemidlalo, iphonononga inkqubela phambili yayo, ukusuka kwi-hardware ye-cutting-edge ukuya kuphuhliso lwesoftware, kunye nendlela eziye zayilungisa ngayo imeko yolonwabo lwedijithali.

Imizobo kunye neNyaniso ebonakalayo:

Enye yezona nkqubela zibalulekileyo kwitekhnoloji yemidlalo ibe kukuvela kwemizobo kunye nokwenyani okubonakalayo. Abaphuhlisi bahlala bezabalazela ukutyhala imida yento enokwenzeka, ekhokelela kwimizobo yokwenyani ephefumlayo kunye nendalo efana nobomi. Imiboniso enenkcazo ephezulu, imephu ephuculweyo yokwakheka, kunye nobuchule bokukhanya obuphezulu bunyuse imbonakalo yemidlalo ukuya kubude obutsha, ibonelela abadlali ngamava antywilayo aphazamisa umgca phakathi kwehlabathi lokwenyani kunye nenyani.

Ngaphezu koko, ukufika kwe-ray iteknoloji yokulandelela iye wayiguqula imbonakalo yemidlalo. Ngokulinganisa indlela yokuziphatha yokukhanya ngexesha lokwenyani, ukulandelwa kwemitha kuvelisa imbonakalo echaneke ngokumangalisayo, izithunzi, kunye nokukhanya kwehlabathi, kuphucula ukuthembeka kokubonakalayo kukonke. Le teknoloji iguqule imbonakalo yemidlalo, ivumela abaphuhlisi ukuba benze okubonakalayo okumangalisayo, ukubandakanya ngakumbi, ukutsala, kunye nehlabathi elinomtsalane.

Inyani yoBunyani (VR) kunye neNyaniso eyongeziweyo:

I-Virtual Reality (VR) kunye ne-Augmented Reality (AR) iye yavela njengeteknoloji yokutshintsha umdlalo, inika abadlali iindlela ezintsha zokusebenzisana nehlabathi ledijithali. I-VR intywilisela abadlali kwindawo ebonakalayo, ebangqongileyo ngemifanekiso ye-3D kunye nesandi sendawo. Ngokwesiqhelo ifuna iseti yentloko elandelela iintshukumo zentloko, ibonelela ngemvakalelo yobukho kunye nokuntywiliselwa ukuba iisetingi zemidlalo yemveli azikwazi ukuphinda-phinda. NgeVR, abadlali banokuphonononga iindawo ezimangalisayo, bazibandakanye kwi-adventure eyonwabisayo, kwaye bathathe inxaxheba kukulinganisa okunokwenzeka.

Kwelinye icala, iAugmented Reality (AR) yoleka izinto ezibonakalayo kwihlabathi lokwenyani, idibanisa iindawo ezibonakalayo kunye nezedijithali. Imidlalo ye-AR isebenzisa okungqongileyo komdlali njengomva, ibenza bakwazi ukusebenzisana nabalinganiswa kunye nezinto kwindawo yabo ekufutshane. Le teknoloji ifumene ukuthandwa okukhulu ngokunyuka kwemidlalo yeselula, ivumela abadlali ukuba babe namava midlalo ngendlela entsha ngokusebenzisa ii-smartphones okanye iitafile zabo.

Cloud Gaming :

Ukudlala kwelifu kuye kwavela njengamandla aphazamisayo kwishishini lokudlala, okwenza abadlali bafikelele kwimidlalo ekumgangatho ophezulu ngaphandle kokufuna izixhobo ezinamandla. Iinkonzo zokudlala zamafu zivumela abadlali ukuba basasaze imidlalo ngokuthe ngqo kwizixhobo zabo, besusa imfuno yee-consoles ezibizayo okanye iiPC zokudlala. Imidlalo iyacutshungulwa kwaye inikezelwe kwiiseva ezinamandla, kunye nevidiyo kunye neaudio ihanjiswe kumdlali ngexesha lokwenyani.

Umdlalo wamafu ubonelela ngezinto ezininzi ezilungileyo, ezinjengokufikelela kwangoko kwithala leencwadi elikhulu lemidlalo, ukuhambelana komthungo weqonga, kunye nokudlala kwizixhobo ezisezantsi. Njengoko iziseko ze-intanethi ziqhubeka nokuphucuka, abadlali abaninzi bamkela umdlalo welifu njengendlela efanelekileyo neyonga imali yokonwabela izihloko abazithandayo.

Ubukrelekrele bokwenziwa (AI) kunye neNkqubo yesiZukulwana:

I-Artificial Intelligence (AI) ibe nefuthe elibonakalayo kumhlaba wemidlalo, iphucula ubukrelekrele kunye nenyani yabalinganiswa abangabadlali (NPCs). Ii-algorithms ze-AI zenza ukuba ii-NPC zibonise ukuziphatha okufana nomntu, okwenza amava omdlalo antywiliselwe kwaye abe ngumngeni. Ii-NPC ziyakwazi ukuziqhelanisa neentshukumo zabadlali, zilungelelanise izicwangciso zabo ngamandla, kwaye zifunde kumava abo.

Ukongeza, ukwenziwa kwenkqubo kuzuze ukuvelela, ukuvumela abaphuhlisi ukuba benze umhlaba omkhulu kunye nokwahlukileyo komdlalo. Inkqubo yokuvelisa i-algorithms isebenzisa iimodeli ezintsonkothileyo zemathematika ukuvelisa umxholo womdlalo ngokubhabha, okufana nembonakalo yomhlaba, amanqanaba, kunye nezicelo. Le teknoloji iqinisekisa ukuba akukho zimbini zokudlala ezifanayo, ukuphucula ukuphindaphinda kunye nokubonelela ngamathuba angenasiphelo okuhlola.

Isiphelo:

Itekhnoloji yezokudlala ivele ngokumangalisayo, ngokuqhubekayo ityhala imida yento enokwenzeka. Ukusuka kwimizobo yokwenyani kunye namava okwenyani okuntywilayo ukuya kumdlalo welifu kunye nomdlalo oqhutywa yi-AI, ishishini libone inkqubela enkulu ethe yaguqula ukonwatyiswa kwedijithali. Njengoko itekhnoloji iguquka, abadlali banokujonga phambili kumava atsala umdla nangakumbi, ngezinto ezintsha ezisifiphalisa umgca phakathi kokwenyani kunye nentelekelelo. Nokuba yimbonakalo ephefumlayo, indawo entywilayo, okanye ii-NPC ezikrelekrele, itekhnoloji yemidlalo iyaqhubeka ukubamba kwaye iyonwabisa abadlali kwihlabathi liphela, ibonelela ngamathuba angenasiphelo kwikamva lomdlalo.