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A cikin duniyar zamani, ƙarfafawa da zaburarwa ba su da makawa. Damuwa, matsananciyar damuwa ta jiki da tunani, babban tsammanin manyan - duk wannan yana sa ma'aikata su rasa zuciya, saboda raguwar yawan aiki da ingancin su. Don haɓaka yanayi a cikin ofis, haɓaka aikin aiki da haɓaka kwarin gwiwar ma'aikata, mafi kyawun manajoji suna gabatar da hanyar gamification a cikin aikin aiki. Ga wasu, yana kama da dabarun tallan tallace-tallace na yau da kullun, amma ga wasu, ceto ne na gaske a cikin kasuwanci da ilimi.

Gamification kayan aiki ne na kasuwanci wanda ya dogara da dabaru da hanyoyin caca. Kowane wasa yana game da kishiya da gasa. Lokacin wasa, mutum yana nutsewa cikin tsari gaba ɗaya, yana son yin nasara, ya zama mafi kyau. Wannan shi ne abin da mutane suka rasa sosai lokacin da suke shagaltuwa cikin al'amuran yau da kullun, karatu, ko aiki. Amma gamification ne zai ba ku damar isa wani sabon mataki, bayyana yuwuwar ku, da samun kyakkyawan sakamako.

Don samun ayyuka masu inganci don haɓaka samfurin gamification, ya kamata ku tuntuɓi kamfanoni masu dogaro masu ƙwarewa, kamar su wasan kwaikwayo studio.

Amfanin Gamification

Idan kun yi amfani da gamification ba a cikin filin wasa ba, amma a cikin wani nau'i na aiki - kasuwanci, ilimi, har ma a cikin rayuwar yau da kullum, to, za ku iya cimma babban sakamako dangane da yawan aiki. Masu bin wannan hanyar a cikin ayyukan da ba na caca ba suna jayayya cewa a nan gaba, kowane tsarin aiki zai zama gamified. Sun yi imanin cewa wannan hanyar za ta ƙara ba kawai ingancin aiki ba har ma da sha'awar mutane don yin aiki. Bayan haka, wanda ba ya son jin a saman, ya zama mafi kyau! Wadanda suka tantance fa'idar wannan hanya za su iya tabbatar da fa'idodin kamar haka:

  • karuwa a cikin yawan aiki;
  • sadarwa tsakanin mahalarta aikin yana inganta;
  • yanayi mai kyau na tunani yana haifar a cikin ƙungiyar;
  • An ƙarfafa ruhun ƙungiyar;
  • akwai lafiya gasa da sha'awar zama jagora a cikin rukunin ku;
  • saurin amsawa;
  • yana yiwuwa a gano mafi kyau a cikin ƙungiyar, ware jagora;
  • inganta ingancin sadarwa;
  • al'adun kamfanoni suna haɓaka;
  • ƙara yawan shiga;
  • tunani na nazari da ƙirƙira yana inganta;
  • yanayi mai kyau ya haifar a cikin tawagar.

Yana yiwuwa a ƙara ƙarfafawa na ma'aikata tare da taimakon irin wannan aikin kamar bages. Waɗannan alamu iri ɗaya ne masu sauƙi kamar lambobi, kyaututtuka ko ribbons waɗanda 'yan wasa ke karɓa don kammala ayyuka ko sabbin nasarori. Ana iya sanya waɗannan gumakan a wurare daban-daban: a cikin labarin wasan, a cikin kamfani, ko waje, alal misali, akan rukunin yanar gizon LinkedIn.

Wadannan bages suna da aiki mai mahimmanci: suna taimaka wa mahalarta su ji mahimmancinsa, kwarewa. Wannan abu ne da za a iya fahimta domin dalilai ne na hakika na nasarar mutum da nasarorin da ya samu.

Lalacewar Gamification

Kamar yadda a kowace hanya, tsari ko samfur, gamification yana da nasa drawbacks. Daga cikinsu akwai kamar haka:

  • an sami sakamako na ɗan gajeren lokaci - mutum koyaushe yana buƙatar ƙarfafawa, ƙarfafa yin aiki. Nasarar lokaci ɗaya da nasara ba sa taimakawa haɓaka yawan aiki. Murna ta wuce da sauri, kamar yadda ake jin mahimmanci. Don kula da waɗannan halaye masu kyau a matsayi mai girma, yana da mahimmanci don ƙara yawan motsawar mutum, wato, don ƙirƙirar gamification mai ci gaba;
  • tasirin lokacin wasa akan halittar mutane;
  • rashin sha'awar tsakanin 'yan kungiya don shiga wasan;
  • karuwar tashin hankali saboda karuwar gasa;
  • akwai yiwuwar yaudara, zamba;
  • Ana buƙatar albarkatun kuɗi don gabatar da gamification a cikin aiki ko tsarin ilimi.

Idan mutum da kansa bai taimaki kansa ya zama wani ɓangare na gamification ba, wannan hanyar za ta zama mara amfani. Sha'awar cin nasara, kayar da abokan hamayya, don zama mafi kyau ya kamata ya bayyana a hankali.

Don samun ƙarin bayani mai fa'ida da ban sha'awa, zaku iya ziyartar rukunin yanar gizon https://kevurugames.com/gamification-services/ sadaukar da gamification.