Friday, September 7, 2001 12:38 PM
I want to make a small game, which has two role(call them wolf and sheep), both of them can played by local player, network player or computer.so that, player can do exercise by local-local, computer-computer can choose better algorithm,other people also can write their own algorithm by extending an abstract class.
local and network operation are event-driven, algorithm operation works by calling
Can I write a class like WolfDelegate to treat these operations as same? is it good or deserve doing? any help are highly appreciated!