Tuesday, April 17, 2001 11:34 AM
How do you compute an animation delay
at runtime? I'm creating a bunch of BufferedImages in memory and need to display them as quickly as possible on a JComponent. I need to run this animation program on several different platforms with varying display performance ability. A hard coded delay fails with these requirements.
Re: Platform-independent animation delay
Tuesday, April 17, 2001 10:39 PM
public static void sleep(long millis, int nanos)