Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

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Results  1 to 10 of 307  « Prev 1 2 3 4 5 6 7 8 9 10 ... 31 Next » 
 
i wants to implement a simple client-server model bye using patterns.here how to show(use) connect m...
Mon 03/01/04
06:24:47AM
 
1
Sun 02/29/04
11:01:36PM
42
 
 
In our senario we are using an Interface which is implemented by hell number of classes. Sample Cod...
Tue 08/30/05
10:05:33AM
 
2
Thu 06/30/05
01:25:13PM
65
 
 
Hi, All: I want to know when should not use the factory pattern. Using factory pattern can improve p...
Tue 06/06/06
04:20:15PM
 
1
Tue 06/06/06
09:27:30AM
75
 
 
Hi Friends.. I just want to know when i have to go for writing a Singleton class. Can anyone tell...
Thu 05/16/02
03:17:29PM
 
4
Wed 04/10/02
04:57:09AM
35
 
 
what is the design pattern?In which design pattern apply to uml tool?while we r using c++?
Fri 03/02/01
10:07:16AM
 
0
Fri 03/02/01
10:07:16AM
76
 
 
 
what is sessionfacade and why do we go for this. how to get reference of a sessionbean from another...
Tue 07/11/06
11:41:10AM
 
1
Sat 07/08/06
03:03:55PM
63
 
 
what is difference between MVC1 and MVC2 design pattern
Fri 05/30/03
05:38:44AM
 
1
Fri 05/30/03
12:31:36AM
51
 
 
attern is a recurring solution to a problem in a context. Context is a situation in which problem o...
Sun 04/09/06
08:38:52AM
 
1
Sun 04/09/06
05:09:11AM
70
 
 
Thanx for your help!
Thu 01/03/02
05:08:27PM
 
2
Sat 12/29/01
05:16:47PM
32
 
 
hello: i am now studying the petstore1.3,and find that the global parameters are kept in the servlet...
Mon 08/25/03
12:43:17AM
 
0
Mon 08/25/03
12:43:17AM
45
 
 
 
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