Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

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Results  61 to 70 of 307  « Prev 1... 2 3 4 5 6 7 8 9 10 11 ... 31 Next » 
 
We have a web application on conferencing , we want to add a feature where moderator can control the...
Tue 06/10/03
01:40:33PM
 
1
Tue 06/10/03
12:53:43PM
111
 
 
Hi Friends.. I just want to know when i have to go for writing a Singleton class. Can anyone tell...
Thu 05/16/02
03:17:29PM
 
4
Wed 04/10/02
04:57:09AM
111
 
 
Does a final static nullObject is preferable to null pointer ? why ? Thanks for your light :)
Mon 07/16/01
06:51:14AM
 
1
Mon 07/16/01
06:34:35AM
111
 
 
did anybody used Strategy pattern?.Can u please explain me this pattern with example code Thanks
Fri 04/05/02
06:19:45AM
 
4
Wed 03/20/02
09:44:58PM
111
 
 
What are factory classes?
Tue 06/06/00
06:19:51PM
 
0
Tue 06/06/00
06:19:51PM
112
 
 
 
Can somebody explain me the diffrence between singleton and object pooling. What would happen in cas...
Fri 08/17/01
04:56:14PM
 
0
Fri 08/17/01
04:56:14PM
112
 
 
What is meant by command action pattern? Could you give me an example?
Fri 12/06/02
03:21:10AM
 
2
Fri 10/11/02
01:16:30PM
112
 
 
Hello there I have been trying to design an artifacts that works in this business logic, anyone ca...
Wed 09/04/02
07:33:28AM
 
1
Wed 09/04/02
02:39:01AM
112
 
 
Hi: I'm currently designing an invoice system for a middle size business. I'm using three layers: T...
Thu 04/04/02
01:09:01PM
 
0
Thu 04/04/02
01:09:01PM
112
 
 
1. What is the difference between a singleton implementation vs. a public class with static methods?...
Wed 12/04/02
07:31:53AM
 
3
Wed 12/04/02
05:52:50AM
112
 
 
 
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