Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

SUBSCRIBE       NEW TOPIC
Results  301 to 307 of 307  « Prev 1... 22 23 24 25 26 27 28 29 30 31 Next » 
 
Hi, In my project I have three different types of users. My class design is like this: User - ab...
Wed 08/14/02
09:17:47PM
 
4
Mon 06/03/02
09:37:56AM
124
 
 
I need a class for logging so I decided to develope a singleton patterned one. But I invoke in a s...
Fri 08/30/02
01:50:53AM
 
4
Tue 07/02/02
02:18:32AM
138
 
 
I've created a interface to represent three states for my status. Here is the code below: public...
Fri 12/06/02
02:57:22AM
 
4
Tue 10/29/02
01:01:25PM
104
 
 
Summary ======= Define an interface which declares static methods. The essence of what I mean by...
Sat 10/04/03
07:23:20AM
 
4
Thu 09/18/03
03:26:28AM
112
 
 
Hi In one of our testing envt we have two solaris boxes running WAS 3.5. I need to share a singleto...
Wed 08/04/04
12:37:48AM
 
4
Mon 06/07/04
11:02:38PM
169
 
 
 
Why we need Singleton class when we have a static type in java. To have a single instantce of object...
Wed 04/28/04
05:39:13AM
 
6
Mon 04/05/04
10:50:53PM
106
 
 
What is the Facade pattern?
Wed 04/17/13
12:08:45AM
 
8
Sun 03/25/01
08:29:27PM
1568
 
 
Results  301 to 307 of 307  « Prev 1... 22 23 24 25 26 27 28 29 30 31 Next » 
"Patterns" is moderated by Moderators:  SAdmin
About | Sitemap | Contact