Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

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Results  291 to 300 of 307  « Prev 1... 22 23 24 25 26 27 28 29 30 31 Next » 
 
hi all, i'm using a third party jar to implement some of my functionality. Now in case there i...
Tue 11/06/07
11:39:05AM
 
1
Tue 11/06/07
04:17:38AM
94
 
 
has anyone used the role pattern for the roles played by a third party in a bank application(i.e ho...
Wed 07/25/01
01:00:24AM
 
0
Wed 07/25/01
01:00:24AM
39
 
 
we got a J2EE project.the requirement has scalability,fault tolerance,concurrency what the concern a...
Fri 01/23/04
10:22:56AM
 
0
Fri 01/23/04
10:22:56AM
38
 
 
What is a true singleton?
Thu 09/05/02
10:06:39AM
 
1
Thu 09/05/02
09:46:38AM
35
 
 
In which situation we used singleton class? and what is the major advantage of it?
Wed 04/13/05
04:17:51AM
 
3
Sun 03/27/05
08:15:31AM
68
 
 
 
Can some one tell me something about the Software design life cycles and Rational rose, and any good...
Tue 02/12/02
07:54:22AM
 
1
Sun 01/27/02
06:27:45AM
32
 
 
Lot of utility methods used across the entire application are defined as static methods inside a cl...
Mon 04/05/04
06:38:12AM
 
2
Thu 03/25/04
08:19:27PM
37
 
 
hello: i am now studying the petstore1.3,and find that the global parameters are kept in the servlet...
Mon 08/25/03
12:43:17AM
 
0
Mon 08/25/03
12:43:17AM
44
 
 
Thanx for your help!
Thu 01/03/02
05:08:27PM
 
2
Sat 12/29/01
05:16:47PM
32
 
 
attern is a recurring solution to a problem in a context. Context is a situation in which problem o...
Sun 04/09/06
08:38:52AM
 
1
Sun 04/09/06
05:09:11AM
69
 
 
 
Results  291 to 300 of 307  « Prev 1... 22 23 24 25 26 27 28 29 30 31 Next » 
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