Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

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In many books on patterns including the GoF,the example given is "a proxy can defer the creation of ...
Wed 09/26/01
06:18:31AM
 
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Tue 09/11/01
09:41:50PM
95
 
 
I want to make a small game, which has two role(call them wolf and sheep), both of them can played ...
Fri 09/07/01
12:38:23PM
 
0
Fri 09/07/01
12:38:23PM
95
 
 
I want to have a class that read common data from a file. I want to use singleton for this class t...
Tue 08/28/01
03:55:12AM
 
1
Tue 08/28/01
03:21:09AM
98
 
 
What are the other alternatives to a decorator pattern? When would it be better to use the decorator...
Mon 02/26/01
02:56:02PM
 
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Mon 02/26/01
02:56:02PM
96
 
 
What are Anti-Patterns?
Sat 12/16/00
04:37:37PM
 
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Sat 12/16/00
04:37:37PM
258
 
 
 
Where can I find good examples of the Prototype pattern?
Fri 11/10/00
05:20:03AM
 
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Fri 11/10/00
05:20:03AM
131
 
 
What is the Reactor pattern?
Wed 10/04/00
03:16:00AM
 
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Wed 10/04/00
03:16:00AM
225
 
 
Where can I find good examples of the Prototype pattern?
Tue 09/26/00
03:35:02PM
 
0
Tue 09/26/00
03:35:02PM
116
 
 
What are Process Patterns?
Mon 09/25/00
04:06:13PM
 
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Mon 09/25/00
04:06:13PM
121
 
 
When would I use the delegation pattern instead of inheritence to extend a class's behavior?
Fri 01/28/00
11:33:49PM
 
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11:33:49PM
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