Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

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Results  251 to 260 of 307  « Prev 1... 21 22 23 24 25 26 27 28 29 30 ... 31 Next » 
 
In many books on patterns including the GoF,the example given is "a proxy can defer the creation of ...
Wed 09/26/01
06:18:31AM
 
1
Tue 09/11/01
09:41:50PM
40
 
 
I want to make a small game, which has two role(call them wolf and sheep), both of them can played ...
Fri 09/07/01
12:38:23PM
 
0
Fri 09/07/01
12:38:23PM
39
 
 
I want to have a class that read common data from a file. I want to use singleton for this class t...
Tue 08/28/01
03:55:12AM
 
1
Tue 08/28/01
03:21:09AM
43
 
 
What are the other alternatives to a decorator pattern? When would it be better to use the decorator...
Mon 02/26/01
02:56:02PM
 
0
Mon 02/26/01
02:56:02PM
36
 
 
What are Anti-Patterns?
Sat 12/16/00
04:37:37PM
 
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Sat 12/16/00
04:37:37PM
124
 
 
 
Where can I find good examples of the Prototype pattern?
Fri 11/10/00
05:20:03AM
 
0
Fri 11/10/00
05:20:03AM
56
 
 
What is the Reactor pattern?
Wed 10/04/00
03:16:00AM
 
0
Wed 10/04/00
03:16:00AM
92
 
 
Where can I find good examples of the Prototype pattern?
Tue 09/26/00
03:35:02PM
 
0
Tue 09/26/00
03:35:02PM
48
 
 
What are Process Patterns?
Mon 09/25/00
04:06:13PM
 
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Mon 09/25/00
04:06:13PM
48
 
 
When would I use the delegation pattern instead of inheritence to extend a class's behavior?
Fri 01/28/00
11:33:49PM
 
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Fri 01/28/00
11:33:49PM
102
 
 
 
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