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Patterns

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by More>>

A design pattern is a description of communicating objects and classes that are customized to solve a general software design problem within a particular context. [FAQ Previously managed by John Mitchell and John Moore]."   <<Less

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Hi all, Please tell me about this. I have tried to applied it but it's too difficult. Do you have a...
Sat 01/26/02
03:01:08AM
 
1
Mon 01/21/02
01:57:34AM
157
 
 
I want to make a small game, which has two role(call them wolf and sheep), both of them can played ...
Fri 09/07/01
12:38:23PM
 
0
Fri 09/07/01
12:38:23PM
157
 
 
What are the differences between architectural mechanisms and architectural patterns?
Thu 01/10/02
11:05:57AM
 
0
Thu 01/10/02
11:05:57AM
158
 
 
Hello Guys, I am currently involved in developing a caching component, that will have the followi...
Tue 03/12/02
11:11:29AM
 
1
Wed 03/06/02
02:15:41AM
158
 
 
Can someone provide example code for using proxy design pattern in a simple RMI client-server progra...
Fri 03/15/02
10:34:45AM
 
0
Fri 03/15/02
10:34:45AM
159
 
 
 
What is the most frequently misapplied design pattern? Why is this misapplied?
Thu 01/08/09
05:46:18PM
 
0
Thu 01/08/09
05:46:18PM
159
 
 
Thank you all for your help I am using JBuilder6 and I want to integrate the barcode in my program....
Tue 04/09/02
02:22:39AM
 
0
Tue 04/09/02
02:22:39AM
159
 
 
What are the other alternatives to a decorator pattern? When would it be better to use the decorator...
Mon 02/26/01
02:56:02PM
 
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Mon 02/26/01
02:56:02PM
159
 
 
http://www.geocities.com/topjavalinks/
Thu 09/05/02
12:43:52AM
 
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Thu 09/05/02
12:43:52AM
160
 
 
Other than making the base class abstract is there any other reason for going for abstract factor...
Mon 08/05/02
06:21:45AM
 
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Thu 08/01/02
11:42:24AM
160
 
 
 
Results  101 to 110 of 308  « Prev 1... 6 7 8 9 10 11 12 13 14 15 ... 31 Next » 
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